UNIX SHELL PROMPT # FULLCMD=/opt/ASPLv1.00/shared/randomdice~run.aspl -wsname TRANSIENT -groupingclass DICE
ASPL:1 > displayoff
ABOUT THIS COMMAND:
turn off display
0:6:38 root@vienna /tmp/pacomp aspl:1 > displayoff
displayoff
ASPL:2 > print SIMULATION FOR 3 PLAYERS THROWING 900 TIMES DICE ON A CRATABLE
ABOUT THIS COMMAND:
0:6:38 root@vienna /tmp/pacomp aspl:2 > print SIMULATION FOR 3 PLAYERS THROWING 900 TIMES DICE ON A CRATABLE
SIMULATION FOR 3 PLAYERS THROWING 900 TIMES DICE ON A CRATABLE
ASPL:3 > println
ABOUT THIS COMMAND:
0:6:38 root@vienna /tmp/pacomp aspl:3 > println
ASPL:4 > p1 = ggdice(player,player1,throws,900,die1trials, 5 1,die2trials, 3 1)
ABOUT THIS COMMAND:
p1 is assigned to group of throws for player1
0:6:38 root@vienna /tmp/pacomp aspl:4 > p1 = ggdice(player,player1,throws,900,die1trials, 5 1,die2trials, 3 1)
DONE PROCESSING p1 = ggdice(player,player1,throws,900,die1trials, 5 1,die2trials, 3 1)
ASPL:5 > p2 = ggdice(player,player2,throws,900,die1trials, 5 1,die2trials, 3 1)
ABOUT THIS COMMAND:
p2 is assigned to group of throws for player2
0:6:38 root@vienna /tmp/pacomp aspl:5 > p2 = ggdice(player,player2,throws,900,die1trials, 5 1,die2trials, 3 1)
DONE PROCESSING p2 = ggdice(player,player2,throws,900,die1trials, 5 1,die2trials, 3 1)
ASPL:6 > p3 = ggdice(player,player3,throws,900,die1trials, 5 1,die2trials, 3 1)
ABOUT THIS COMMAND:
p3 is assigned to group of throws for player3
0:6:39 root@vienna /tmp/pacomp aspl:6 > p3 = ggdice(player,player3,throws,900,die1trials, 5 1,die2trials, 3 1)
DONE PROCESSING p3 = ggdice(player,player3,throws,900,die1trials, 5 1,die2trials, 3 1)
ASPL:7 > ks faces face1 face2 chksum entropy ppdd ffl aelm
ABOUT THIS COMMAND:
ks vector is set to faces face1 face2 chksum entropy ppdd ffl aelm
0:6:39 root@vienna /tmp/pacomp aspl:7 > ks faces face1 face2 chksum entropy ppdd ffl aelm
ASPL:8 > displayon
ABOUT THIS COMMAND:
turn on display
0:6:39 root@vienna /tmp/pacomp aspl:8 > displayon
displayon
ASPL:9 > print # SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
ABOUT THIS COMMAND:
0:6:39 root@vienna /tmp/pacomp aspl:9 > print # SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
# SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
ASPL:10 > fU`
ks= p1 p2
ABOUT THIS COMMAND:
SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
0:6:39 root@vienna /tmp/pacomp aspl:10 > fU`ks= p1 p2
There are 2 sets representing: player2 player1
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw116/> / dice)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player2 ffl=throw116/dice aelm=player2(Steve)(52)(7)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw116/dice aelm=player1(Dave)(52)(7)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw203/> / dice)
fU=) dice faces=31 face1=3 face2=1 chksum=3 entropy=5.170 ppdd=player2 ffl=throw203/dice aelm=player2(Steve)(31)(4)
fU=) dice faces=31 face1=3 face2=1 chksum=3 entropy=5.170 ppdd=player1 ffl=throw203/dice aelm=player1(Dave)(31)(4)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw286/> / dice)
fU=) dice faces=12 face1=1 face2=2 chksum=2 entropy=5.170 ppdd=player2 ffl=throw286/dice aelm=player2(Steve)(12)(3)
fU=) dice faces=12 face1=1 face2=2 chksum=2 entropy=5.170 ppdd=player1 ffl=throw286/dice aelm=player1(Dave)(12)(3)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw318/> / dice)
fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player2 ffl=throw318/dice aelm=player2(Steve)(61)(7)
fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player1 ffl=throw318/dice aelm=player1(Dave)(61)(7)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw338/> / dice)
fU=) dice faces=44 face1=4 face2=4 chksum=16 entropy=5.170 ppdd=player2 ffl=throw338/dice aelm=player2(Steve)(44)(8)
fU=) dice faces=44 face1=4 face2=4 chksum=16 entropy=5.170 ppdd=player1 ffl=throw338/dice aelm=player1(Dave)(44)(8)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw347/> / dice)
fU=) dice faces=26 face1=2 face2=6 chksum=11 entropy=5.170 ppdd=player2 ffl=throw347/dice aelm=player2(Steve)(26)(8)
fU=) dice faces=26 face1=2 face2=6 chksum=11 entropy=5.170 ppdd=player1 ffl=throw347/dice aelm=player1(Dave)(26)(8)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw352/> / dice)
fU=) dice faces=45 face1=4 face2=5 chksum=17 entropy=5.170 ppdd=player2 ffl=throw352/dice aelm=player2(Steve)(45)(9)
fU=) dice faces=45 face1=4 face2=5 chksum=17 entropy=5.170 ppdd=player1 ffl=throw352/dice aelm=player1(Dave)(45)(9)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw361/> / dice)
fU=) dice faces=15 face1=1 face2=5 chksum=5 entropy=5.170 ppdd=player2 ffl=throw361/dice aelm=player2(Steve)(15)(6)
fU=) dice faces=15 face1=1 face2=5 chksum=5 entropy=5.170 ppdd=player1 ffl=throw361/dice aelm=player1(Dave)(15)(6)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw371/> / dice)
fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player2 ffl=throw371/dice aelm=player2(Steve)(61)(7)
fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player1 ffl=throw371/dice aelm=player1(Dave)(61)(7)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw403/> / dice)
fU=) dice faces=23 face1=2 face2=3 chksum=8 entropy=5.170 ppdd=player2 ffl=throw403/dice aelm=player2(Steve)(23)(5)
fU=) dice faces=23 face1=2 face2=3 chksum=8 entropy=5.170 ppdd=player1 ffl=throw403/dice aelm=player1(Dave)(23)(5)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw435/> / dice)
fU=) dice faces=64 face1=6 face2=4 chksum=18 entropy=5.170 ppdd=player2 ffl=throw435/dice aelm=player2(Steve)(64)(10)
fU=) dice faces=64 face1=6 face2=4 chksum=18 entropy=5.170 ppdd=player1 ffl=throw435/dice aelm=player1(Dave)(64)(10)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw558/> / dice)
fU=) dice faces=13 face1=1 face2=3 chksum=3 entropy=5.170 ppdd=player2 ffl=throw558/dice aelm=player2(Steve)(13)(4)
fU=) dice faces=13 face1=1 face2=3 chksum=3 entropy=5.170 ppdd=player1 ffl=throw558/dice aelm=player1(Dave)(13)(4)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw653/> / dice)
fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player2 ffl=throw653/dice aelm=player2(Steve)(21)(3)
fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player1 ffl=throw653/dice aelm=player1(Dave)(21)(3)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw655/> / dice)
fU=) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player2 ffl=throw655/dice aelm=player2(Steve)(25)(7)
fU=) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player1 ffl=throw655/dice aelm=player1(Dave)(25)(7)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw658/> / dice)
fU=) dice faces=35 face1=3 face2=5 chksum=14 entropy=5.170 ppdd=player2 ffl=throw658/dice aelm=player2(Steve)(35)(8)
fU=) dice faces=35 face1=3 face2=5 chksum=14 entropy=5.170 ppdd=player1 ffl=throw658/dice aelm=player1(Dave)(35)(8)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw680/> / dice)
fU=) dice faces=51 face1=5 face2=1 chksum=5 entropy=5.170 ppdd=player2 ffl=throw680/dice aelm=player2(Steve)(51)(6)
fU=) dice faces=51 face1=5 face2=1 chksum=5 entropy=5.170 ppdd=player1 ffl=throw680/dice aelm=player1(Dave)(51)(6)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw691/> / dice)
fU=) dice faces=33 face1=3 face2=3 chksum=12 entropy=5.170 ppdd=player2 ffl=throw691/dice aelm=player2(Steve)(33)(6)
fU=) dice faces=33 face1=3 face2=3 chksum=12 entropy=5.170 ppdd=player1 ffl=throw691/dice aelm=player1(Dave)(33)(6)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw699/> / dice)
fU=) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player2 ffl=throw699/dice aelm=player2(Steve)(34)(7)
fU=) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player1 ffl=throw699/dice aelm=player1(Dave)(34)(7)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw729/> / dice)
fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player2 ffl=throw729/dice aelm=player2(Steve)(61)(7)
fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player1 ffl=throw729/dice aelm=player1(Dave)(61)(7)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw748/> / dice)
fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player2 ffl=throw748/dice aelm=player2(Steve)(21)(3)
fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player1 ffl=throw748/dice aelm=player1(Dave)(21)(3)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw830/> / dice)
fU=) dice faces=11 face1=1 face2=1 chksum=1 entropy=5.170 ppdd=player2 ffl=throw830/dice aelm=player2(Steve)(11)(2)
fU=) dice faces=11 face1=1 face2=1 chksum=1 entropy=5.170 ppdd=player1 ffl=throw830/dice aelm=player1(Dave)(11)(2)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw84/> / dice)
fU=) dice faces=46 face1=4 face2=6 chksum=18 entropy=5.170 ppdd=player2 ffl=throw84/dice aelm=player2(Steve)(46)(10)
fU=) dice faces=46 face1=4 face2=6 chksum=18 entropy=5.170 ppdd=player1 ffl=throw84/dice aelm=player1(Dave)(46)(10)
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw895/> / dice)
fU=) dice faces=63 face1=6 face2=3 chksum=15 entropy=5.170 ppdd=player2 ffl=throw895/dice aelm=player2(Steve)(63)(9)
fU=) dice faces=63 face1=6 face2=3 chksum=15 entropy=5.170 ppdd=player1 ffl=throw895/dice aelm=player1(Dave)(63)(9)
player2 23 entries
player1 23 entries
DONE PROCESSING fU`ks= p1 p2
ASPL:11 > print # SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
ABOUT THIS COMMAND:
0:6:39 root@vienna /tmp/pacomp aspl:11 > print # SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
# SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
ASPL:12 > sim`
fflz p1 p2
ABOUT THIS COMMAND:
SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME
0:6:39 root@vienna /tmp/pacomp aspl:12 > sim`fflz p1 p2
subset1 vs subset2 similarity
player2(2.p2) | player1(1.p1) 0.02556
DONE PROCESSING sim`fflz p1 p2
ASPL:13 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
ABOUT THIS COMMAND:
0:6:39 root@vienna /tmp/pacomp aspl:13 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
# SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
ASPL:14 > fU`
ks= p1 p2 p3
ABOUT THIS COMMAND:
SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
0:6:39 root@vienna /tmp/pacomp aspl:14 > fU`ks= p1 p2 p3
There are 3 sets representing: player2 player1 player3
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 player3 (<throw116/> / dice)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player2 ffl=throw116/dice aelm=player2(Steve)(52)(7)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw116/dice aelm=player1(Dave)(52)(7)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player3 ffl=throw116/dice aelm=player3(Bob)(52)(7)
player2 1 entries
player1 1 entries
player3 1 entries
DONE PROCESSING fU`ks= p1 p2 p3
ASPL:15 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
ABOUT THIS COMMAND:
0:6:39 root@vienna /tmp/pacomp aspl:15 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
# SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
ASPL:16 > sim`
fflz p1 p2 p3
ABOUT THIS COMMAND:
SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME
0:6:39 root@vienna /tmp/pacomp aspl:16 > sim`fflz p1 p2 p3
subset1 vs subset2 similarity
1 player1(1.p1) | player2(2.p2) 0.02556
2 player3(3.p3) | player2(2.p2) 0.03333
3 player3(3.p3) | player1(1.p1) 0.02111
player1(1.p1) | player2(2.p2) | ############################## 0.02556
player3(3.p3) | player2(2.p2) | ######################################## 0.03333
player3(3.p3) | player1(1.p1) | ######################### 0.02111
DONE PROCESSING sim`fflz p1 p2 p3
ASPL:17 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM
ABOUT THIS COMMAND:
0:6:40 root@vienna /tmp/pacomp aspl:17 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM
# SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM
ASPL:18 > fU`
c= p1 p2 p3
ABOUT THIS COMMAND:
SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM
0:6:40 root@vienna /tmp/pacomp aspl:18 > fU`c= p1 p2 p3
There are 3 sets representing: player2 player1 player3
** fU:f==) -- EQUAL F) fl'equal pL player2 player1 player3 (<throw116/> / dice)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player2 ffl=throw116/dice aelm=player2(Steve)(52)(7)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw116/dice aelm=player1(Dave)(52)(7)
fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player3 ffl=throw116/dice aelm=player3(Bob)(52)(7)
** fU:f!=) -- CHANGED F) fl'changed pL player2 player1 player3 (<throw430/> / dice)
fU~) dice faces=43 face1=4 face2=3 chksum=13 entropy=5.170 ppdd=player2 ffl=throw430/dice aelm=player2(Steve)(43)(7)
fU~) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player1 ffl=throw430/dice aelm=player1(Dave)(34)(7)
fU~) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player3 ffl=throw430/dice aelm=player3(Bob)(34)(7)
** fU:f!=) -- CHANGED F) fl'changed pL player2 player1 player3 (<throw757/> / dice)
fU~) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player2 ffl=throw757/dice aelm=player2(Steve)(25)(7)
fU~) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw757/dice aelm=player1(Dave)(52)(7)
fU~) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player3 ffl=throw757/dice aelm=player3(Bob)(25)(7)
player2 3 entries
player1 3 entries
player3 3 entries
DONE PROCESSING fU`c= p1 p2 p3
ASPL:19 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM
ABOUT THIS COMMAND:
0:6:40 root@vienna /tmp/pacomp aspl:19 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM
# SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM
ASPL:20 > sim`
fflc p1 p2 p3
ABOUT THIS COMMAND:
SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM
0:6:40 root@vienna /tmp/pacomp aspl:20 > sim`fflc p1 p2 p3
subset1 vs subset2 similarity
1 player3(3.p3) | player1(1.p1) 0.04556
2 player2(2.p2) | player1(1.p1) 0.05556
3 player2(2.p2) | player3(3.p3) 0.05889
player3(3.p3) | player1(1.p1) | ############################## 0.04556
player2(2.p2) | player1(1.p1) | ##################################### 0.05556
player2(2.p2) | player3(3.p3) | ######################################## 0.05889
DONE PROCESSING sim`fflc p1 p2 p3