UNIX SHELL PROMPT #  FULLCMD=/opt/ASPLv1.00/shared/randomdice~run.aspl -wsname TRANSIENT -groupingclass DICE 

ASPL:1 >  displayoff  

ABOUT THIS COMMAND: turn off display

0:6:38 root@vienna /tmp/pacomp aspl:1 > displayoff displayoff ASPL:2 > print SIMULATION FOR 3 PLAYERS THROWING 900 TIMES DICE ON A CRATABLE

ABOUT THIS COMMAND:

0:6:38 root@vienna /tmp/pacomp aspl:2 > print SIMULATION FOR 3 PLAYERS THROWING 900 TIMES DICE ON A CRATABLE SIMULATION FOR 3 PLAYERS THROWING 900 TIMES DICE ON A CRATABLE ASPL:3 > println

ABOUT THIS COMMAND:

0:6:38 root@vienna /tmp/pacomp aspl:3 > println ASPL:4 > p1 = ggdice(player,player1,throws,900,die1trials, 5 1,die2trials, 3 1)

ABOUT THIS COMMAND: p1 is assigned to group of throws for player1

0:6:38 root@vienna /tmp/pacomp aspl:4 > p1 = ggdice(player,player1,throws,900,die1trials, 5 1,die2trials, 3 1) DONE PROCESSING p1 = ggdice(player,player1,throws,900,die1trials, 5 1,die2trials, 3 1) ASPL:5 > p2 = ggdice(player,player2,throws,900,die1trials, 5 1,die2trials, 3 1)

ABOUT THIS COMMAND: p2 is assigned to group of throws for player2

0:6:38 root@vienna /tmp/pacomp aspl:5 > p2 = ggdice(player,player2,throws,900,die1trials, 5 1,die2trials, 3 1) DONE PROCESSING p2 = ggdice(player,player2,throws,900,die1trials, 5 1,die2trials, 3 1) ASPL:6 > p3 = ggdice(player,player3,throws,900,die1trials, 5 1,die2trials, 3 1)

ABOUT THIS COMMAND: p3 is assigned to group of throws for player3

0:6:39 root@vienna /tmp/pacomp aspl:6 > p3 = ggdice(player,player3,throws,900,die1trials, 5 1,die2trials, 3 1) DONE PROCESSING p3 = ggdice(player,player3,throws,900,die1trials, 5 1,die2trials, 3 1) ASPL:7 > ks faces face1 face2 chksum entropy ppdd ffl aelm

ABOUT THIS COMMAND: ks vector is set to faces face1 face2 chksum entropy ppdd ffl aelm

0:6:39 root@vienna /tmp/pacomp aspl:7 > ks faces face1 face2 chksum entropy ppdd ffl aelm ASPL:8 > displayon

ABOUT THIS COMMAND: turn on display

0:6:39 root@vienna /tmp/pacomp aspl:8 > displayon displayon ASPL:9 > print # SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME

ABOUT THIS COMMAND:

0:6:39 root@vienna /tmp/pacomp aspl:9 > print # SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME # SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME ASPL:10 > fU`ks= p1 p2

ABOUT THIS COMMAND: SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME

0:6:39 root@vienna /tmp/pacomp aspl:10 > fU`ks= p1 p2 There are 2 sets representing: player2 player1 ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw116/> / dice) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player2 ffl=throw116/dice aelm=player2(Steve)(52)(7) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw116/dice aelm=player1(Dave)(52)(7) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw203/> / dice) fU=) dice faces=31 face1=3 face2=1 chksum=3 entropy=5.170 ppdd=player2 ffl=throw203/dice aelm=player2(Steve)(31)(4) fU=) dice faces=31 face1=3 face2=1 chksum=3 entropy=5.170 ppdd=player1 ffl=throw203/dice aelm=player1(Dave)(31)(4) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw286/> / dice) fU=) dice faces=12 face1=1 face2=2 chksum=2 entropy=5.170 ppdd=player2 ffl=throw286/dice aelm=player2(Steve)(12)(3) fU=) dice faces=12 face1=1 face2=2 chksum=2 entropy=5.170 ppdd=player1 ffl=throw286/dice aelm=player1(Dave)(12)(3) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw318/> / dice) fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player2 ffl=throw318/dice aelm=player2(Steve)(61)(7) fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player1 ffl=throw318/dice aelm=player1(Dave)(61)(7) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw338/> / dice) fU=) dice faces=44 face1=4 face2=4 chksum=16 entropy=5.170 ppdd=player2 ffl=throw338/dice aelm=player2(Steve)(44)(8) fU=) dice faces=44 face1=4 face2=4 chksum=16 entropy=5.170 ppdd=player1 ffl=throw338/dice aelm=player1(Dave)(44)(8) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw347/> / dice) fU=) dice faces=26 face1=2 face2=6 chksum=11 entropy=5.170 ppdd=player2 ffl=throw347/dice aelm=player2(Steve)(26)(8) fU=) dice faces=26 face1=2 face2=6 chksum=11 entropy=5.170 ppdd=player1 ffl=throw347/dice aelm=player1(Dave)(26)(8) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw352/> / dice) fU=) dice faces=45 face1=4 face2=5 chksum=17 entropy=5.170 ppdd=player2 ffl=throw352/dice aelm=player2(Steve)(45)(9) fU=) dice faces=45 face1=4 face2=5 chksum=17 entropy=5.170 ppdd=player1 ffl=throw352/dice aelm=player1(Dave)(45)(9) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw361/> / dice) fU=) dice faces=15 face1=1 face2=5 chksum=5 entropy=5.170 ppdd=player2 ffl=throw361/dice aelm=player2(Steve)(15)(6) fU=) dice faces=15 face1=1 face2=5 chksum=5 entropy=5.170 ppdd=player1 ffl=throw361/dice aelm=player1(Dave)(15)(6) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw371/> / dice) fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player2 ffl=throw371/dice aelm=player2(Steve)(61)(7) fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player1 ffl=throw371/dice aelm=player1(Dave)(61)(7) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw403/> / dice) fU=) dice faces=23 face1=2 face2=3 chksum=8 entropy=5.170 ppdd=player2 ffl=throw403/dice aelm=player2(Steve)(23)(5) fU=) dice faces=23 face1=2 face2=3 chksum=8 entropy=5.170 ppdd=player1 ffl=throw403/dice aelm=player1(Dave)(23)(5) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw435/> / dice) fU=) dice faces=64 face1=6 face2=4 chksum=18 entropy=5.170 ppdd=player2 ffl=throw435/dice aelm=player2(Steve)(64)(10) fU=) dice faces=64 face1=6 face2=4 chksum=18 entropy=5.170 ppdd=player1 ffl=throw435/dice aelm=player1(Dave)(64)(10) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw558/> / dice) fU=) dice faces=13 face1=1 face2=3 chksum=3 entropy=5.170 ppdd=player2 ffl=throw558/dice aelm=player2(Steve)(13)(4) fU=) dice faces=13 face1=1 face2=3 chksum=3 entropy=5.170 ppdd=player1 ffl=throw558/dice aelm=player1(Dave)(13)(4) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw653/> / dice) fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player2 ffl=throw653/dice aelm=player2(Steve)(21)(3) fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player1 ffl=throw653/dice aelm=player1(Dave)(21)(3) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw655/> / dice) fU=) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player2 ffl=throw655/dice aelm=player2(Steve)(25)(7) fU=) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player1 ffl=throw655/dice aelm=player1(Dave)(25)(7) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw658/> / dice) fU=) dice faces=35 face1=3 face2=5 chksum=14 entropy=5.170 ppdd=player2 ffl=throw658/dice aelm=player2(Steve)(35)(8) fU=) dice faces=35 face1=3 face2=5 chksum=14 entropy=5.170 ppdd=player1 ffl=throw658/dice aelm=player1(Dave)(35)(8) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw680/> / dice) fU=) dice faces=51 face1=5 face2=1 chksum=5 entropy=5.170 ppdd=player2 ffl=throw680/dice aelm=player2(Steve)(51)(6) fU=) dice faces=51 face1=5 face2=1 chksum=5 entropy=5.170 ppdd=player1 ffl=throw680/dice aelm=player1(Dave)(51)(6) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw691/> / dice) fU=) dice faces=33 face1=3 face2=3 chksum=12 entropy=5.170 ppdd=player2 ffl=throw691/dice aelm=player2(Steve)(33)(6) fU=) dice faces=33 face1=3 face2=3 chksum=12 entropy=5.170 ppdd=player1 ffl=throw691/dice aelm=player1(Dave)(33)(6) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw699/> / dice) fU=) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player2 ffl=throw699/dice aelm=player2(Steve)(34)(7) fU=) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player1 ffl=throw699/dice aelm=player1(Dave)(34)(7) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw729/> / dice) fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player2 ffl=throw729/dice aelm=player2(Steve)(61)(7) fU=) dice faces=61 face1=6 face2=1 chksum=6 entropy=5.170 ppdd=player1 ffl=throw729/dice aelm=player1(Dave)(61)(7) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw748/> / dice) fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player2 ffl=throw748/dice aelm=player2(Steve)(21)(3) fU=) dice faces=21 face1=2 face2=1 chksum=2 entropy=5.170 ppdd=player1 ffl=throw748/dice aelm=player1(Dave)(21)(3) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw830/> / dice) fU=) dice faces=11 face1=1 face2=1 chksum=1 entropy=5.170 ppdd=player2 ffl=throw830/dice aelm=player2(Steve)(11)(2) fU=) dice faces=11 face1=1 face2=1 chksum=1 entropy=5.170 ppdd=player1 ffl=throw830/dice aelm=player1(Dave)(11)(2) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw84/> / dice) fU=) dice faces=46 face1=4 face2=6 chksum=18 entropy=5.170 ppdd=player2 ffl=throw84/dice aelm=player2(Steve)(46)(10) fU=) dice faces=46 face1=4 face2=6 chksum=18 entropy=5.170 ppdd=player1 ffl=throw84/dice aelm=player1(Dave)(46)(10) ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 (<throw895/> / dice) fU=) dice faces=63 face1=6 face2=3 chksum=15 entropy=5.170 ppdd=player2 ffl=throw895/dice aelm=player2(Steve)(63)(9) fU=) dice faces=63 face1=6 face2=3 chksum=15 entropy=5.170 ppdd=player1 ffl=throw895/dice aelm=player1(Dave)(63)(9) player2 23 entries player1 23 entries DONE PROCESSING fU`ks= p1 p2 ASPL:11 > print # SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME

ABOUT THIS COMMAND:

0:6:39 root@vienna /tmp/pacomp aspl:11 > print # SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME # SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME ASPL:12 > sim`fflz p1 p2

ABOUT THIS COMMAND: SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME

0:6:39 root@vienna /tmp/pacomp aspl:12 > sim`fflz p1 p2 subset1 vs subset2 similarity player2(2.p2) | player1(1.p1) 0.02556 DONE PROCESSING sim`fflz p1 p2 ASPL:13 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME

ABOUT THIS COMMAND:

0:6:39 root@vienna /tmp/pacomp aspl:13 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME ASPL:14 > fU`ks= p1 p2 p3

ABOUT THIS COMMAND: SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME

0:6:39 root@vienna /tmp/pacomp aspl:14 > fU`ks= p1 p2 p3 There are 3 sets representing: player2 player1 player3 ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 player3 (<throw116/> / dice) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player2 ffl=throw116/dice aelm=player2(Steve)(52)(7) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw116/dice aelm=player1(Dave)(52)(7) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player3 ffl=throw116/dice aelm=player3(Bob)(52)(7) player2 1 entries player1 1 entries player3 1 entries DONE PROCESSING fU`ks= p1 p2 p3 ASPL:15 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME

ABOUT THIS COMMAND:

0:6:39 root@vienna /tmp/pacomp aspl:15 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME # SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME ASPL:16 > sim`fflz p1 p2 p3

ABOUT THIS COMMAND: SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME

0:6:39 root@vienna /tmp/pacomp aspl:16 > sim`fflz p1 p2 p3 subset1 vs subset2 similarity 1 player1(1.p1) | player2(2.p2) 0.02556 2 player3(3.p3) | player2(2.p2) 0.03333 3 player3(3.p3) | player1(1.p1) 0.02111 player1(1.p1) | player2(2.p2) | ############################## 0.02556 player3(3.p3) | player2(2.p2) | ######################################## 0.03333 player3(3.p3) | player1(1.p1) | ######################### 0.02111 DONE PROCESSING sim`fflz p1 p2 p3 ASPL:17 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM

ABOUT THIS COMMAND:

0:6:40 root@vienna /tmp/pacomp aspl:17 > print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM ASPL:18 > fU`c= p1 p2 p3

ABOUT THIS COMMAND: SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM

0:6:40 root@vienna /tmp/pacomp aspl:18 > fU`c= p1 p2 p3 There are 3 sets representing: player2 player1 player3 ** fU:f==) -- EQUAL F) fl'equal pL player2 player1 player3 (<throw116/> / dice) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player2 ffl=throw116/dice aelm=player2(Steve)(52)(7) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw116/dice aelm=player1(Dave)(52)(7) fU=) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player3 ffl=throw116/dice aelm=player3(Bob)(52)(7) ** fU:f!=) -- CHANGED F) fl'changed pL player2 player1 player3 (<throw430/> / dice) fU~) dice faces=43 face1=4 face2=3 chksum=13 entropy=5.170 ppdd=player2 ffl=throw430/dice aelm=player2(Steve)(43)(7) fU~) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player1 ffl=throw430/dice aelm=player1(Dave)(34)(7) fU~) dice faces=34 face1=3 face2=4 chksum=13 entropy=5.170 ppdd=player3 ffl=throw430/dice aelm=player3(Bob)(34)(7) ** fU:f!=) -- CHANGED F) fl'changed pL player2 player1 player3 (<throw757/> / dice) fU~) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player2 ffl=throw757/dice aelm=player2(Steve)(25)(7) fU~) dice faces=52 face1=5 face2=2 chksum=10 entropy=5.170 ppdd=player1 ffl=throw757/dice aelm=player1(Dave)(52)(7) fU~) dice faces=25 face1=2 face2=5 chksum=10 entropy=5.170 ppdd=player3 ffl=throw757/dice aelm=player3(Bob)(25)(7) player2 3 entries player1 3 entries player3 3 entries DONE PROCESSING fU`c= p1 p2 p3 ASPL:19 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM

ABOUT THIS COMMAND:

0:6:40 root@vienna /tmp/pacomp aspl:19 > print # SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM # SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM ASPL:20 > sim`fflc p1 p2 p3

ABOUT THIS COMMAND: SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM

0:6:40 root@vienna /tmp/pacomp aspl:20 > sim`fflc p1 p2 p3 subset1 vs subset2 similarity 1 player3(3.p3) | player1(1.p1) 0.04556 2 player2(2.p2) | player1(1.p1) 0.05556 3 player2(2.p2) | player3(3.p3) 0.05889 player3(3.p3) | player1(1.p1) | ############################## 0.04556 player2(2.p2) | player1(1.p1) | ##################################### 0.05556 player2(2.p2) | player3(3.p3) | ######################################## 0.05889 DONE PROCESSING sim`fflc p1 p2 p3