ASPL Manual v 1.00
© 2024 by SetSphere.COM


12-5

   Script randomdice.aspl

The following ASPL script simulates three players rolling dice on a craptable. You run the script at the UNIX prompt by following it by the number of throws.


       [Top Text]

 -L- Listing. 12.5.1   [LISTING randomdice.aspl][ASPL Script randomdice.aspl]
(raw text)
1.     #!/usr/bin/env    aspl 
2.     #ENVARG= -wsname TRANSIENT -groupingclass DICE
3.     
4.     ;;***********************************************************************
5.     ;;   randomdice.aspl
6.     ;;   Simulate three players throwing dice on a craptable.
7.     ;;   ASPL, A Set Programming Language   
8.     ;;   Copyright © 2021-2024 Bassem W. Jamaleddine
9.     ;;   All rights reserved.
10.    ;;***********************************************************************
11.    
12.    endScriptIfShellArgsLessThan 1
13.    
14.    displayoff
15.    
16.    print SIMULATION FOR 3 PLAYERS THROWING $1 TIMES DICE ON A CRATABLE
17.    println
18.    ;;retrials for a face with 5 dots on one die, and a face with 3 dots on the 
      other 
19.    ;;if $2 and $3 are not passed, the GG'function will set them to default 1 1
20.    p1 = ggdice(player,player1,throws,$1,die1trials, 5 $2,die2trials, 3 $3)
21.    p2 = ggdice(player,player2,throws,$1,die1trials, 5 $2,die2trials, 3 $3)
22.    p3 = ggdice(player,player3,throws,$1,die1trials, 5 $2,die2trials, 3 $3)
23.    
24.    ;; set ks vector
25.    ks faces face1 face2 chksum entropy ppdd ffl aelm
26.    
27.    displayon
28.    
29.    print #################################################################### 
30.    print # SHOW THE THROW NUMBERS WHEN p1 AND p2 HAVE ABSOULTELY THE SAME 
      OUTCOME 
31.    print #################################################################### 
32.    fU`ks= p1 p2 
33.    ;;    similarities on throw number (ffl) along the ks (z) vector
34.    print #################################################################### 
35.    print # SIMILARITY WHEN p1 AND p2 HAVE ABSOULTELY THE SAME OUTCOME 
36.    print ####################################################################
37.    sim`fflz p1 p2 
38.    
39.    print #################################################################### 
40.    print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME 
      OUTCOME 
41.    print #################################################################### 
42.    fU`ks= p1 p2 p3
43.    ;; similarities on throw number (ffl) along the ks (z) vector
44.    print #################################################################### 
45.    print # SIMILARITY WHEN ALL 3 PLAYERS HAVE ABSOULTELY THE SAME OUTCOME 
46.    print ####################################################################
47.    sim`fflz p1 p2 p3
48.    
49.    print #################################################################### 
50.    print # SHOW THE THROW NUMBERS WHEN ALL 3 PLAYERS HAVE THE SAME SUM
51.    print #################################################################### 
52.    fU`c= p1 p2 p3
53.    print #################################################################### 
54.    print # SIMILARITY WHEN ALL 3 PLAYERS HAVE SAME SUM
55.    print ####################################################################
56.    ;; similarities on throw number (ffl) along the chksum (c)
57.    sim`fflc p1 p2 p3
58.    
59.    endscript
60.    
61.    __END__
62.    
63.    $00 must be followed by three arguments: 
64.              number of throws, retrial on one die, retrial on the other die
65.    
66.       This script does the simulation of three players throwing dice on a 
      craptable. 
67.       The script takes three arguments representing the number of throws, the 
      number 
68.       of retrials for a specific face on one die, and the number of retrials 
      for a 
69.       specific face on the other one.
70.       Set the retrials to 1 and 1 for a fair dice roll.
71.       Increasing the retrials cause the similarity to increase and the entropy 
      to 
72.       decrease (since certainty is higher when bias increases).
73.       The script prints the result of all three players that have the same sum, 
      and also 
74.       prints when they have absolutely the same outcome (on both faces of the 
      dice). 
75.    
76.       simulate 900 throws for the three players
77.     (1)     $00 900 
78.    
79.       simulate 900 throws for the three players retrying once each of the die
80.     (2)     $00 900 1 1
81.       then (1) and (2) are equivalent
82.    
83.       simulate 900 throws for the three players retrying 3 times the one die 
      and 4 times the other 
84.          $00 900 3 4
85.       increase the retrials and the entropy will decrease as the certainty 
      increases (that is 
86.       it is more likely to guess the outcome).
87.    
88.       NOTE: * to see the script trace as it is being processed by the 
      interpreter add the -SCT 
89.             option on the command line 
90.                $00 1300 -SCT
91.    

ASPL(C) 2024 Bassem Jamaleddine




This example is shown in the following terminal.

       display or terminal for Example: Script randomdice.aspl
viewme

 -E- Display. 12.5.1   [Script randomdice.aspl][Script randomdice.aspl]
run for randomdice-aspl-links


The following simulation is repeated with retrials:        display or terminal for Example: Script randomdice.aspl
viewme

 -E- Display. 12.5.2   [Script randomdice.aspl][Script randomdice.aspl]
run for randomdice-aspl-35-links